﻿using System;
using System.Collections.Generic;
using System.Text;

namespace MemoryGameBL
{
    public class Cell
    {
        private int m_Row;
        private char m_Column;

        public int Row
        {
            get
            {
                return m_Row;
            }

            set
            {
                m_Row = value;
            }
        }

        public char Column
        {
            get
            {
                return m_Column;
            }

            set
            {
                m_Column = value;
            }
        }

        public Cell(int i_Row, char i_Column)
        {
            this.Row = i_Row;
            this.Column = i_Column;
        }
    }
}
